Game Development & Lore Updates
June 2022 SIPHER Update - "We are AtherLabs"
Our team has continued to expand as we've continued recruitment, bringing us to 156 full-time members. With passionate engineers, game designers, and artists in our team, we're in a really good position to continue crafting the grand World of Sipheria. Ather Labs, our gaming & web3 tech studio's official name, was recently revealed.
April 2022 Dev Update - "Bull-ish"
Our World Architect (CEO), Tin Nguyen, shares yet another Sipher Development Update. "We've continued to make progress on many fronts. This month, we're feeling especially " ". Why?" We have onboarded new animators, game-devs, and a dedicated NFT Marketplace Advisor, bringing the team's size to 128 full-time members.
March 2022 Dev Update - "Cats out of the Bag"
Our World Architect (CEO), Tin Nguyen, shares yet another Sipher Development Update. "We've made progress on many fronts. Time for 'Cats out of the bag' 😉" First, let me introduce our new space for Dev Updates, it will be a separate tab on our Sipher Atlas page.
February 2022 Lore Update - "Kusoka"
A story about the World of Sipheria, a story that will shape the worlds within Sipheria for years to come. This is a long 🧵(A thread by @AskTinNguyen ) Humanity's end was the beginning of the next stage of our evolution.
January 2022 Dev Update - "Size matters"
Tin Nguyen, our World Architect (CEO), shares the first Sipher Development Update and discusses the company and team-recruitment progress, Game product updates, and updates about the upcoming Marketplace. We've been extremely busy, apologies for the lack of updates. But trust in saying, we've been growing our team and building, non-stop.
Posts on Game Economy Design
SIPHER's Plan for a Sustainable Economy (Part 3)
To finalize the Economy Article Series, we will take a deep dive into the current methods that SIPHER has considered for purposes of building a sustainable Play & Earn Economy. How do we protect our main SUPPLIERS in the SIPHER economy? How do we provide stability for supply?
SIPHER's Three-Party Economy (Part 2)
Following up on Part 1 of the SIPHER Economy Article Series, we present and discuss SIPHER's planned approach to a Three-Party Economy. The takeaway from the previous article was: EARNER ONLY ECONOMIES DO NOT WORK If this is the case, then the logical solution for any P2E game to succeed would be to focus on the PLAYERS as a significant portion of our ecosystem.
Play: State of Monetization (Part 1)
Before we begin discussing the goals that we are aiming to achieve and the changes that we have implemented with PLAY & EARN gaming at SIPHER, we will take some time to explore the current state of monetization within traditional games.